Step 5 of 5
Living with it: updates, spending limits and stopping
The first four steps are decisions made once. This one is about the months afterwards, where the limits you wrote down either hold or quietly stop holding. It also covers the part people are least prepared for, which is leaving a game properly rather than just not opening it.
What the first month usually looks like
Nothing in this section is a prediction about you. It is a description of the shape most connected games take, offered so that the shape is recognisable when it arrives rather than surprising.
| When | What tends to happen | The useful question |
|---|---|---|
| Week one | Progress is fast and generous, and the game teaches you its loop. | Is the loop one I want to repeat? |
| Week two | Daily tasks and timed events appear; the first optional purchase is offered. | Would I buy this if it were not on a timer? |
| Week three | Progress slows. Playing longer, or paying, both speed it up. | Which of those am I choosing, and did I decide it? |
| Week four | The game is a habit, for better or worse. The first update has added storage. | Against my Step 1 notes, am I where I expected to be? |
Updates and storage creep
Connected games grow. New content is added, old content is rarely removed, and the folder on your drive gets larger over months in a way that is invisible until a drive is full. The fix is a habit rather than a tool: once a month, look at the free space on the drive and compare it to what you wrote down in Step 2.
Updates themselves are not optional in most connected games — the game will refuse to start until it has applied one, because your copy has to match the servers. That means a session can begin with a wait, and that a metered internet connection keeps being used after the initial download. If your plan has an allowance, checking your usage once a month alongside the storage check takes the same minute.
Keeping your operating system and graphics driver updated matters more than it did before you installed a game, because games exercise hardware harder than ordinary software does. Both vendors publish their own update instructions, and both operating systems can do it automatically.
Daily cycles and who is setting your schedule
Step 1 introduced the daily cycle: tasks and rewards that reset on a timer so that logging in each day gives you something you would otherwise miss. It is worth returning to it now that you have felt it, because it is the mechanism that most often turns an intention of "a couple of evenings a week" into something else.
There is nothing underhand about the design, and large numbers of people enjoy it precisely because it gives a session a clear purpose. The question is only whose schedule is in charge. A practical test: if missing a day produces a feeling closer to obligation than disappointment, the cycle is setting your schedule rather than fitting into it. That is a signal to act on, not a judgement about you.
Two adjustments that cost nothing. Turn off notifications from the launcher, so that the game asks for your attention when you open it and not before. And pick one day a week when you do not open it at all — not as a punishment, but as a way of finding out whether the habit is one you chose.
What this course will not tell you
It will not tell you how long is too long, because that depends on your life and nobody writing a web page knows it. It will not tell you that playing a game is a problem. And it will not suggest that you must finish this course, buy anything, or install any additional software to be safe. The whole of Step 5 is one idea: compare what is happening against what you wrote down before you started.
Making a spending limit real
A limit that exists only as an intention is not a limit. Four things make one real, and none of them requires any particular product.
- Write the figure down where you will see it. The same sheet as your Step 2 numbers is ideal, because you already look at it.
- Separate the money. A prepaid or low-balance card used only for this purpose turns an abstract ceiling into a wall. When it is empty, the decision has already been made.
- Remove stored payment details. Most services let you delete a saved card from the account settings. Re-entering card numbers adds thirty seconds, and thirty seconds is often enough.
- Check the actual total monthly. Add up what was spent, in Australian dollars, and compare it to the figure. Do this on a fixed day so it is not a decision each time.
Where a game sells items with randomised contents, the cost of reaching a particular outcome cannot be known in advance, which is the reason the ceiling matters more than it would for a fixed-price purchase. Step 3 explains where the Australian Classification Board publishes what a title has been found to contain.
Shared cards and other people's spending
If a card is shared, in-game purchases are a household matter and should be visible to the household. Most banks allow transaction notifications on a card, which is a neutral way of making spending visible without anyone having to ask about it.
Where children have access to a computer or to an account, both the operating system and most game platforms provide parental controls that can require approval for purchases. The eSafety Commissioner publishes guidance for parents and carers covering gaming, in-game spending and contact with strangers, and is the better source for that situation than a general course like this one.
If a charge appears that nobody recognises, the sequence is: check the account's own purchase history first, then contact the vendor's support, then your bank. If the charge turns out to be a scam rather than a purchase, Scamwatch is where it can be reported, and where current advice on recognising these approaches is published.
When it stops being fun
Occasionally a game stops being entertainment. The signs people describe are consistent and worth knowing in advance: spending more than was planned and feeling uncomfortable about it, chasing a particular outcome from randomised purchases, hiding how much time or money is involved, or finding that sleep, work or other people are being displaced.
None of that is a moral failing and none of it is unusual. If any of it is familiar, the useful thing is to talk to someone rather than to manage it privately. A general practitioner is a reasonable first conversation. For spending with randomised outcomes specifically, Gambling Help Online (gamblinghelponline.org.au) is a national online counselling and support service available across Australia. If someone else in your household is the person you are worried about, those services support family members too.
Leaving cleanly
Deciding a game is not for you is a normal outcome of this course, not a failure of it. Leaving properly takes about fifteen minutes and is worth doing rather than simply not opening the launcher again.
Closing out a game you have finished with
- Remove any stored payment details from the account settings first, before anything else.
- Cancel any subscription explicitly. Uninstalling the game does not cancel a recurring charge.
- Uninstall through your operating system's own applications or programs list, not by deleting the folder, so that the uninstaller can remove everything it added.
- Uninstall the launcher separately if it is listed separately.
- Check your startup or login items and remove anything the game left behind.
- Close the account if you do not expect to return. Services vary in how this is done; the account settings or the support pages will say.
- If you want the personal information held about you deleted, ask the publisher directly, in writing. The Office of the Australian Information Commissioner publishes general guidance on access and correction rights in Australia.
- Check your free space afterwards and note the figure on the same sheet, so you know the space actually came back.
The worked example, at the end
Six weeks on, our invented household looks at their sheet. The monthly ceiling has been kept, because the separate card made it visible. The laptop is 11 GB fuller than at install. One of them is still playing two evenings a week and enjoying it; the other stopped after a fortnight, uninstalled properly, removed the launcher from startup, and got the space back.
Neither outcome is presented here as the right one, and nothing about this invented household tells you anything about how any particular game performs. The point is only that both of them could describe the outcome, in numbers they had written down before they started.
Before you close the course
You have gone from not being sure what this involves to having a written record of your own equipment, your own limits and your own reasons. That record is the durable part. The game may change, you may change your mind, and the record still works — for the next game, for any desktop software, for the conversation with someone else in the house who is about to do the same thing.
The All checklists page gathers the five checklists in one place and prints cleanly, if you would like a copy on paper.
Checklist
Step 5 checklist
- Pick a fixed day each month for the three-minute review below.
- Check free space on the drive and compare it to your Step 2 figure.
- Check your internet data usage if your plan has an allowance.
- Add up what was spent this month in Australian dollars and compare it to your Step 1 ceiling.
- Confirm no stored payment details are saved in the account that you did not intend to save.
- Confirm no subscription is renewing that you did not intend to renew.
- Turn off launcher notifications if they are reaching you outside the times you play.
- Take one day a week off the game and notice how that feels.
- Keep your operating system and graphics driver updated.
- If any of the warning signs in this step are familiar, talk to someone rather than manage it alone.
- If you are finishing with the game: remove payment details, cancel subscriptions, uninstall through the system list, remove the launcher, clear startup items, close the account.
- Note the final free-space figure on your sheet and keep the sheet for next time.